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Showing posts with the label characters

The End . . . or a New Beginning?

      You've made us love your characters, you've put them through hell, and they're finally coming out the other end . . . or are they? It's time to talk about the end of your story!     First things first, you've have to decide whether you want this to be a stand alone novel, or if you'd like to leave it open for a sequel or series. Secondly, you need to determine whether you're a good person or an evil person, and by that I mean are you gonna give us a happy ending or a sad one.      If you've chosen happy ending for a stand alone novel, congratulations you're a good person! You've also chosen what may be the easiest, but also one of the hardest options. It's easy because all you have to do is wrap it up and put a bow on top. Make sure your characters are fulfilled, the BBEG is defeated, and maybe even give us a glimpse what they go on to do. But it's also one of the hardest options because you and your readers have to say goodbye to t...

The Point of No Return

      You've done it. You've reached the point in your story where everything changes, whether it be for better or worse. You're at the climax of your novel.      I've titled this post "The Point of No Return," which seems like a weird title when you're talking about events in a story, but that's what your climax should be. This is the most important part of your book: it's the part that changes your characters, changes the direction of your plot, speeds everything up and slows it all down at the same time. It's the moment where everything that's important comes out, everything begins to make sense, everything changes. It truly is the point of no return and there's no turning back now.      Generally, most people already have the climax planned before they even start outlining their story. Usually, it's this big moment that's stuck in your head that inspires the whole thing. Everything that happens leads up to and stems from thi...

The Big Bad Evil Guy

      The villain of your story is arguably the most important character-- even more important than the protagonist. A good villain will challenge your other characters. A great villain will drive your story.      When characterizing your bad guy,  not only do you have to define why they are the way they are, but you also have to make them reasonable. You can't just give your villain a tragic backstory and call it a day, because oftentimes that's not what makes a villain a villain. There has to be some deeper reason behind it. You have to design a character with such depth that your readers can understand them. You know you've done your job well when your readers begin to sympathize with them.     Take Draco Malfoy for example. He bullies Harry Potter and all of his friends, and just generally isn't a good person. But for some reason, fans of the Harry Potter series love Draco, and some even prefer him over the other characters. That's becaus...

Trials and Tribulations

    Trauma makes a character great. It is an understanding amongst the writing community that if you don't make your characters suffer, your story will be boring. But what nobody seems to realize is that there is a right way to torture your characters and there is a wrong way.      Let's start by discussing the wrong way to challenge your characters. Something that I find very mundane is when a character can go through hell and come out with a smile on their face. Remember that everyone has their breaking point, and so your character should too. If you want to be realistic, your character will not face everything with a big, cheesy smile. Even the most resilient characters (if written well) will reach a point where they can't seem to go on any longer.       T he moment your character breaks is the most important moment in your story. It is the moment that they change, whether it be for the better or for the worse. If you rush through this dev...

Discussing Dialogue

     An aspect of story telling that some writers struggle with where others may thrive is dialogue. I am proud to be able to say that dialogue is one of my strengths (many of my professors and readers can attest to this), so today I am going to share some of my tips and tricks.      One mistake many people make when writing dialogue is adding complex dialogue tags. For those who might not know, a dialogue tag is when you put "he/she said" at the end of a bit of dialogue to determine which character is speaking. Many novice writers like to embellish their dialogue tags by saying "she dictated" or "she told them." While these are not necessarily bad phrases to use, it can become a little distracting if every other dialogue tag is something completely different from the last. Most readers have trained their brains to ignore the phrase "he/she said," so when it get's switched up every time, it makes it harder to focus on what the characters are ...

The Art of World Building

    When I say world building, most people think about the setting of each individual scene. Are they in a castle? Are they in the forest? What do those places look, feel, and smell like? But that is only the beginning.    Harry Potter. Lord of the Rings. The Hunger Games. Game of Thrones.     These are all stories where the world building is done masterfully. You have race, you have politics, you have social class, you have history embedded into all these stories. Your goal should be to do the same.  Now, I'm not saying that you're story has to have all of these themes discussed, but you should know them in the back of your head. These are the social settings that impact the way your character might think about the world, interact with others, and live their life.     Thinking about all these aspects can be daunting, so lets take a step back. Worldbuilding is one of the most important steps in writing your book, so lets break it down into fi...

Starting Your Story: The Outline

     One of the most important parts in creating a story is outlining. It might not always be very fun, but trust me when I say it's extremely necessary. An outline can be a crucial part in figuring out what you want to happen next: If you aren't quite sure where you want a scene to go, just glance at your outline and move on to the next event that's supposed to happen. If you know the specific plot points of your story, it's easier to fill the gaps in between.     There are many ways to create your outline. If you're a bit of a mess, like me, you can just scratch ideas out in a notebook, and then connect the dots wherever you see fit. If you're a bit more structured with your process, you can draw up a literal timeline and mark down which events you want to happen when. Or, you can even use your timeline as a sort of writing exercise: write out the entirety of what you want to happen in your novel in the form of a short story. Basically, explain all the events ...